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Don't want to play with others? Then simply choose to make Redview County yours alone and dominate the advanced racing and cop AI. Paths cross and experiences merge: Imagine your race and your friend's pursuit colliding, creating a world where no two events will ever feel the same. You and your friends can all share the same game, same race, and same chase. There are no lobbies, no waiting everything is seamless. Single-player and multiplayer are no longer isolated game modes. ALLDRIVE - This revolutionary new feature lets you seamlessly join a world where your friends are already racing and chasing.Hundreds of thousands of speed points can be at stake at every turn and at every bust-will you go from hero to zero? The more risk you take on, the faster you can progress, but get busted by the cops and they take your speed points as a reward. HIGH STAKES RIVALRY - Watch the stakes grow through a new scoring system that lets racers risk their speed points to shoot for higher multipliers and greater rewards, or bank their speed points safely when they return to a hideout.The rest of the soundscape does its job admirably, with a collection of sounds and effects that keep you immersed in the game. A hip-hop/pop mix littered with other genres to fill it out, the soundtrack is diverse enough to have a little something for everyone, without being distracting to the gameplay. This annoyance is minor, but it did make it difficult to keep track of my car’s durability sometimes, and well, I just want to see the damage effects, especially on next-gen.Īs with many games of this type, EA delivers a solid soundtrack for you to tear up the streets of Redview County to. When you’re involved in a big wreck, your car will show damage as it lands in pieces after its 150 MPH collision, but is then magically restored to its former glory and returned to the road, even though it is still technically damaged and may require you to drive through a repair station. However, one thing is missing from the visual formula that I always find annoying if absent–real-time car damage.
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This is something that the series has always done astoundingly well, and Rivals is no exception. Meaning, through the visuals, they have achieved a feeling of speed that becomes increasingly frantic the longer and faster you drive without slowing down. Additionally, Ghost Games really nailed the “speed factor” in rivals. The environment is sharp and interactive leaves and trash blow through the wind around you, and the cars look absolutely gorgeous. A Face-Off will be published soon.Visually, Need for Speed: Rivals really shines, especially on next-gen.
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I don't think you can say this one is better than that one, because I don't think we know enough about them yet to be honest."ĭigital Foundry has confirmed NFS Rivals runs at 1080p on both next-gen consoles, and provided a comparison gallery, below, to highlight this. "For the first wave of launch software, I think people who are saying it's particularly easy or particularly hard on one, it changes depending on the game and depending on the engine. The thing is they're both very different to develop for, and they both have their quirks, and I'm sure they will both be reviewed side by side and people will put our game side by side on both platforms - I know Battlefield's getting a lot of that. "Right now, the console's aren't even out, and people are trying to say this about development and that about development. Ask me that same question again in two years and people will be able to give you a real answer," he told Eurogamer at a recent press event. Creative director at Ghost Craig Sullivan - formerly the creative director at Criterion on earlier Need for Speed titles such as Hot Pursuit and Most Wanted - said that it's too early to make a call on next-gen platforms, or to say whether one's easier to develop for than the other. Like Battlefield 4, Need for Speed: Rivals uses the new Frostbite 3 engine.
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Ghost's achievement comes off the back of several high-profile next-gen launch games running at different resolutions across the platforms, with Battlefield 4 weighing in at 900p on PS4 as opposed to the Xbox One's 720p, while Infinity Ward stated that Call of Duty: Ghosts runs at 720p on Xbox One while its PS4 counterpart is delivered at a full 1080p. Need for Speed: Rivals, the debut for recently formed Gothenburg-based studio Ghost, is one of the first cross-platform next-gen games to achieve a native 1080p across both Xbox One and PlayStation 4.